Powered by Blogger.

Tuesday, March 11, 2014

Legion


Cardfight's newest mechanic has just recently risen to the surface, and it creates an interesting preface for the rest of its newest season.

Season two was the advent of Limit Break, and season three was the advent of Break Rides. Now, season four is upon and we were given a sneak peek at the newest kinds of cards: Legion! Legion allows you to use two cards to represent your vanguard as once and attack with their combined powers, leading to powerful and early attacks! So, how exactly does it work?

If you have a vanguard with Legion, if your opponent has a grade three or greater vanguard, you can return four of your units in the drop zone to take the "mate unit" that's written on the card and mate it with your vanguard. The mate then goes next to your vanguard, and then they're technically both your vanguard. During Legion, all of your vanguard attacks become "Legion attacks", where you use the combined total of power and attack. You don't gain any extra drive checks or criticals from this, but the power can really apply pressure from critical triggers.


Let's look at Seeker, Sacred Wingal, the first unit with Legion, for example. His mate is Blaster Blade Seeker, so when your opponent has a grade 3, you can pay the cost of returning four units to your deck. You then get to pull Blaster Blade Seeker from your deck and mate it with Sacred Wingal. Sacred Wingal also comes with another skill that activates when you perform Legion, which lets you call a grade 2 or higher Seeker from your deck. So as a result, Sacred Wingal creates a really strong vanguard column while creating field advantage! Not bad, huh?

To clarify a few more questions, the Legion lasts until you ride another grade 3 over your vanguard, and if you do by chance ride over it, the mate goes into the soul with your previous vanguard. The mate cannot be attacked, but it might be able to be retired by effects (however, it cannot be retired by skills that retire rear-guards). One thing I don't know however, is that if your mate has a skill that activates when it's placed on the vanguard circle, does it activate? You could make arguments for both sides, but it's given that it's not considered to be a rear-guard.

Now, Legion by itself feels very boring as a mechanic. In a nutshell you're only giving your vanguard power and returning units. Though, it seems given that most units that can perform Legion come with extra effects as well. Sacred Wingal is already a decent Legion unit, and Narukami are getting their own Legion unit as well. Brawler, Skybeat Dragon gets to retire a front row rear-guard when you perform Legion with Brawler, Skyhowl Dragon. There also seems to be a decent amount of Legion specific support to make it playable, namely the two new starting vanguards for Royal Paladin and Narukami: Advance Party Seeker, File and Brawler, Fighting Dracokid.

Regardless, there's still a lot of unknowns in the picture right now. The power levels of Legion are still to be shown, as the only Legion units we've seen so far are in trial decks. Booster Set 16 is creeping up on us, and it'll be the first core set with Legion units. For now, all we can do is wait. Feel free to discuss Legion in the comments below, and stay tuned for more coverage on vanguard news!


0 comments:

Post a Comment