[ECG] Deck Check: Ethics Buster Extreme, the Strongest Stand!
Booster Set 13 wasn't too long ago, and as we all recall, Beast Deity Ethics Buster, Nova Grappler's first Break Ride, received two Cross Rides for itself: Ethics Buster Extreme and Ethics Buster "Reverse". Both of these units come with very powerful Limit Breaks to compliment their solid Cross Ride defense, but they both manage to accomplish slightly different things. Today, we'll be looking at Ethics Buster Extreme, along with my preferred decklist for the card.
This Limit Break skill basically translates to, "All of your Beast Deity non-triggers are now stand triggers, without the power boost." We know Vanguard is all about probability, but this tends to manipulate probability heavily in your favor, making every card you drive check produce a positive effect during that battle phase. You can build your deck and make all of your non-trigger units Beast Deitys, which is very easy, considering they were given all of the basic tools of a Vanguard kit. They have their own Sentinel, their own +3000 attackers, a Break Ride unit, and, of course, Extreme. Even after all these, they have plenty of more powerful units you can fit in your deck. But why stop at turning all of your non-triggers into stands?
Theoretically, if you're using a deck that has a majority of stand triggers, your battle phase is conducted in such a manner where you attack with both of your rear-guard columns, and then your vanguard column. This is because you have decent chances of checking two stand triggers to let both of your rear-guards stand and swing again. However, if you follow this attack pattern and check into any other trigger, you're sitting there with minimal value from that trigger, because now your rear guards cannot carry that power with them. You can adjust your pattern by swinging with only one rear-guard column and then your vanguard, but in this deck, your chances of using Extreme's limit break are much higher than getting your triggers, and you'll end up over-standing and losing just as much value. How have I tended to this problem, you might ask?
Ethics Buster Extreme, the Strongest Stand!
17 / 14 / 11 / 8
1 Transmigrating Evolution, Miraioh
4 Battleraizer [Stand]
4 Turboraizer [Stand]
4 Grapple Mania [Stand]
4 Beast Deity, Bright Cobra [Stand]
4 Beast Deity, Solar Falcon
4 Beast Deity, Desert Gator
4 Beast Deity, Max Beat
2 Beast Deity, Blank Marsh
4 Beast Deity, Brainy Papio
4 Beast Deity, Hatred Chaos
3 Beast Deity, Golden Anglet
4 Beast Deity, Ethics Buster
4 Strongest Beast Deity, Ethics Buster Extreme
This might be the first time you've seen a deck that uses not eight, nor twelve, but SIXTEEN stand triggers in a deck (outside of some possible and odd Mass Production Sailor deck), but I see this as the strongest approach when it comes to Extreme. Instead of having heals, draws, or crits you can check into, this deck is designed so that once you hit four damage, EVERY card you drive check will stand a unit, so every turn, you will have the potential to attack five times. A lot of units thrive off of this power, but the most important supporting unit would have to be Beast Deity, Max Beat.
Max Beat also carries value in the early game. When you're dealing with units with lower power levels, a single stand trigger has the power to stand a front row Max Beat, raise it to 12000, then Max Beat can stand any one of your 12000 attackers to create a very small rush turn. This can push your opponent up to high damage levels very quickly, but it also leaves your Max Beat open for any attacks, and it's a very important unit to have later in the game, so be careful.
The cool part about using sixteen stands in the deck is that the stand triggers themselves offer a lot of utility themselves. Battleraizer and Turboraizer can boost for 6000 and return themselves to the deck, while Grapple Mania unflips damage and returns itself if it boosts and hits. Watch out, however, because Max Beat and Brainy Papio both require especial counterblasts for their skills, and if these stands hit the damage zone, it can lead to them being useless.
I'm personally on the fence with the inclusion of Miraioh as my starting vanguard. You don't necessarily need Ethics Buster before Ethics Buster Extreme in this deck, because as a break ride, it doesn't offer much towards the rest of the deck. The standing can be redundant at times but the Cross Ride defense can be valuable at other times. If I were to play something other than Miraioh, White Tiger and Riot Horn would be my alternatives. White Tiger creates the same pressure that Brainy Papio and Blank Marsh create without having to draw into it, and Riot Horn provides the same pressure as Max Beat, though without needing to draw into it. These are both strong choices and I highly recommend either if you don't have any issues with grade 3 consistency.
One big problem with this deck is its poor Link Joker match-up. Chaos Breaker Dragon and Infinite Zero Dragon easily lock away your front row, making your 100% stand triggers useless. My only tip for this match-up is to find opportunities to keep a column empty, so that when they go to lock your field, you have the time to commit to that column for a turn and pressure three hits. Other than that, best of luck with this match-up.
In conclusion, the deck can be very relentless when it reaches its ideal late game. You can pressure them with a constant five attacks every turn, making it hard for them to stay alive at five damage. Just be careful not to lose too many units, because this Extreme build relies a lot on having a full field as often as possible. Don't over-commit vs retire heavy decks or else you'll be entering the late game with a deficit. With that being said, feel free to test the deck for yourself and make some changes if you feel they're necessary. Next time on Deck Check, we'll be going to the other side of the coin, and investigating the deadliest Beast Deity...
Dare I call this deck, "Extreme 16?"
ReplyDeleteI was thinking earlier this week about how Extreme would run with 16 Stands, the idea being that you have a 100% chance of Standing with the Twin Drive.
This looks super sexy.
Oh my god
ReplyDeleteI totally love this deck. Its amazing. I had also built the same deck myself, but I used 12 stands. And played damned Leo instead of angler
And riot horn would make this deck even stronger, though I can see why you use Marion
In my fights, I got extreme 19 out of 20 times, I never had ethics buster or I just refused to ride him first and wait
I won 20 matches in a row till I lost to the brawlers