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Sunday, January 12, 2014

[Spoilers] Wait, WHAT just happened..?


Episode 156 of the Vanguard anime aired last night, and all I have to say is... What? Don't read on if you haven't watched the episode yet, unless you want spoilers.
The main point of focus for this article is Reverse Takuto's newest ace: Star-vader "Omega" Grandiose. It brought terror to the Vanguard universe and it's quite a complicated unit. We're all still unsure of what exactly it does, but we can assume it looks something like this:


(remember, this is UNCONFIRMED)

[AUTO](VC) Limit Break 5 (This ability is active if you have five or more damage):At the beginning of your main phase, if the number of your opponent's locked cards is five, you win the fight.
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose one card with "Reverse" in its card name from your hand, and discard it] During your opponent's next end phase, all of your opponent's locked cards cannot be unlocked and stay locked until the end of your opponent's next turn.
[AUTO](VC):When a unit with "Reverse" in its card name is placed on your (RC), choose one of your opponent's rear-guards, and lock it. This ability cannot be used for the rest of that turn.
[CONT](VC):During your turn, all of your rear-guards with "Reverse" in its card name are also «Link Joker», and those units get [Power]+4000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

So uh... Where exactly do I start with this thing? What is perhaps the most odd thing about this card is its Ultimate Break. When you're at five damage and your opponent has five Locked units, you win the fight. That sounds really absurd on paper. Of course, its practicalities are very low considering it's really easy to play around. As long as you keep a maximum of four units on the board this unit has no way of ending the game, since they can't Lock five. Still, we haven't really seen Bushiroad pull out an alternative win card until now, so perhaps this card is a milestone in that regard. Unless the actual card has a different effect, however, your opponent would have to be stupid to let this happen to them.

Next up is its regular Limit Break. You can counterblast 1 and discard any Reverse unit from your hand to prevent your opponent's Locked units from becoming unlocked in the next end phase. This effect works similarly to Prison Gate Star-vader, Palladium, except with a much weirder cost. Discard any Reverse unit? Any vanguard player would realize that this means you're crossing clans in this deck, and while "Omega" Grandiose comes with a CONT skill to mitigate this, it's still a really weird thing for Bushiroad to put on a card. Basically all of the Reverse units so far would essentially be vanillas in this deck because their skills revolve around their own clans, but for a skill like this, they could have potential.

Next, once per turn when you call a Reverse unit, "Omega" Grandiose gets to Lock a unit. This encourages you even more to add the Reverse units to the deck, and I don't blame them for adding this. This sort of makes the Reverse units something other than vanilla in this deck, which is good. In addition to this, all Reverse units on your side of the field become Link Joker units and gain +4000 power. This is helpful mainly because of the Lord skills that all of your grade 3's possess, and the additional power isn't that bad either. Without this key component, running Reverse units in here would clearly not equate to the payoff they give you. Though, there are still obvious downsides to running Reverse units in this deck. For one, it messes up your 4:4 Boss and Break Ride combination, and two, riding them puts you in the worst spot possible. If you have any Reverse unit as your vanguard, not only do all of your supporting Link Joker units get shut down, your vanguard can't attack due to its Lord skill. The deck then becomes one where you ride "Omega" Grandoise or Infinite Zero or else you lose, which is problematic because you need to be able to balance all of your grade 3's.

I don't really know what my verdict would be for this card. It has an alternate win condition and it has very powerful locking skills, but in turn it comes with so many problems attached to it. We also don't know the official text on the card so the effects might be different than what we think. I do expect this card to be featured as the card of the day next Monday, and if not some point during this week. When that time comes, I'll come back to re-analyze the card. But for now, tell us what you think of this new monstrosity in the comments below, and as always, thanks for reading.

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