[JCG] Deck Check: The Overlord's Great Return!
Hey guys! Today I'm putting an article out from someone who wanted to help write with us for the site. Our deck check for today will be covering the recent boost to the Perdition archetype, featuring the return of Dragonic Overlord!
The Overlord's Great Return!
17 / 14 / 12 / 7
1 Red Pulse Dracokid
3 Demonic Dragon Mage, Rakshasa [Critical]
3 Perdition Dragon, Buster Rain Dragon [Critical]
4 Gattling Claw Dragon [Draw]
2 Perdition Spirit, Flare Looper [Draw]
4 Perdition Dancer, Agafia [Heal]
4 Perdition Dragon, Rampart Dragon
4 Perdition Battler, Mareiko
3 Dragon Monk, Gojo
3 Demonic Dragon Mage, Kimnara
4 Perdition Dragon, Whirlwind Dragon
3 Perdition Dragon, Dragonic Neoflame
3 Perdition Dragon Knight, Tarayev
2 Perdition Dragon, Menace Laser Dragon
4 Perdition Dragon, Vortex Dragonewt
3 Perdition Imperial Dragon, Dragonic Overlord the Great
The Great Return!
Hello readers, UltimateOverlord here, bringing you a deck profile on one of the most anticipated cards in the movie booster: Dragonic Overlord himself!
We all knew that Dragonic Overlord was going to get a new form in the movie booster, we just needed to know if it was going to hold up to every other form of Dragonic Overlord we have had in the past, and I am happy to say that Perdition Imperial Dragon, Dragonic Overlord the Great does indeed. This form of Overlord is a new member of the Perdition subclan of Kagero. Its Legion skill, for those who do not know, is that after he attacks a rear-guard, you can counterblast one and discard two cards from your hand in order to stand the Legion back up for another full attack. This ability is arguably one of the best abilities that an Overlord unit has gotten, as the cost is a cheap counterblast and you can discard unwanted cards from your hand for the cost.
Its non-Legion skill is also not shabby: When his attack lands on anything, you retire another unit in the rear-guard with the same name as a unit on the vanguard circle (ie. Overlord, or his Mate if in Legion) to retire another one of your opponent’s rear-guards. While this skill is not as good as the first, it is still a nice bonus, seeing as your attack does not have to necessarily hit the vanguard, and this can combo well with his mate unit, potentially wiping the board clean.
Eternal Flames and Trinity Flames
Okay, so we know what Overlord can do, but let’s check out what units can support him the best. While Overlord is an incredible unit for the new Kagero, we still cannot forget about Perdition’s first boss, Perdition Dragon, Vortex Dragonewt. This card, for two counterblasts and a persona blast of any unit on the Vanguard circle, burns away two Grade 2 or lower units on your opponent’s field, then, if your opponent’s damage is four or less, strikes the vanguard for one damage, ignoring any triggers that come with the damage.
This ability, while very, very useful, needed to be timed well to get the full potential out of it, as the timing of when the damage is dealt was very important to using the card properly. However, with Overlord coming back into the game, the timing is not as important because of the way the two cards work together: You could either burn as much damage as possible with Dragonewt, before finishing up with Overlord, or you can put immense pressure with Overlord early before utilizing Dragonewt as a finishing move. The possibilities are endless with these two in tandem.
Overlord’s Followers
Now, let us take a look at the support units for Overlord. The first is its mate, Perdition Dragon, Dragonic Neoflame. This unit’s skill is, when placed on the rear guard, it gets “[Counterblast 1] When an opposing unit in the same column as this unit is retired, you may pay the cost. If so, retire a unit in the same column as this unit.” This works in different ways. You could retire something with Dragonewt, and if this is in the same column as a retired unit, pay another counterblast to get rid of the other unit in that column. However, this unit is not main phase restricted, so when Overlord swoops in to kill a rear guard, use this skill to get rid of the unit in the back row of that column. Additionally, you could use Neoflame himself to attack the unit in front of him, then, if the attack is successful, pay the cost and retire the unit behind that one.
Other Grade 2s in this deck include Whirlwind Dragon, a 12000 attacker who also doubles as Vortex’s mate, and Perdition Dragon Knight, Tarayev.
Tarayev is one of the best support cards Perdition could have gotten from the Movie Booster. When a unit in the same column as Tarayev is retired, if your vanguard is in Legion, Tarayev’s Power increases by 5000. Notice that the timing is not restricted to the main phase, so if an attack by The Great retires a rear guard in front of Tarayev, he powers up by 5000, and that is without any triggers stacked on him. What’s more, is if you use Overlord’s secondary ability and retire the unit behind the one just hit, Tarayev powers up even more!
Of course, Vortex also provides retiring for Tarayev to gain strength from as well. For technical purposes, I added 2 copies of Menace Laser Dragon to the formula, as the “Berserk tech-in.” What I mean by this is that in decks like Dragonic Overlord the End and Nouvelle Vague, people usually put in at least two copies of Berserk Dragon for more control of their opponent’s field, and Menace Laser Dragon serves that purpose here, as he retires anything in the same column as him for the cost of 1 counterblast. If you do not like Menace Laser, you can take him out in exchange for an extra copy of Neoflame and Tarayev.
Other units in this deck include Kagero veterans like Dragon Monk Gojo, Gattling Claw Dragon and Demonic Dragon Mage, Kimnara. Gojo’s skill is, by resting him, you drop a card from you hand and draw another one. This is great for cycling through your hand to optimize it, and it also fuels the drop zone for you initial Legion.
Kimnara, for a Counterblast of 1 and slipping him into your soul, snipes out any Grade 1 or lower rear guard and Gattling Claw does the same, except restricted to Grade 0 only. Both of these are extremely useful, as not only can they get rid of pesky starting vanguards or important boosters, but if the unit being retired is in the same column as Tarayev, he powers up as well!
If you are afraid of burning through counterblasts too much, that is where Perdition Battler, Mareiko comes in. When a rear guard in the same column as Mareiko is retired during the main phase, you can soul blast one to un-flip a damage. Because this has the main phase clause, it cannot be used in tandem with Overlord, as he functions during the battle phase. However, he does go off when using Trinity Crimson Flame, Menace Laser, Kimnara and/or Gattling Claw.
Also, when using Kimnara and Gattling Claw, both of them move to the soul as part of their cost, so Mareiko’s cost can be paid for with them, essentially giving you a free retire! Another purpose he serves is to increase the drop zone should you chose to use Menace Laser, Kimnara or Gattling Claw early. However, if Mareiko does not appeal to you, you can take him out for another Gojo and Kimnara, as well as adding two copies of Calamity Tower Wyvern for consistency.
Conclusion
To wrap things up, the reintroduction of Overlord as well as some other key cards has boosted Perdition’s capabilities through the roof. Now, there are all sorts of combinations you can make with this subclan of Kagero, and I cannot wait to see how it impacts the metagame.
I think he's the best overlord thus far ... like the deck built around him only having trouble against shadow paladin and LJ
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